![]() Seeing the "new" tag pop up next to a skillshot name after something cool happens on screen evokes the same giddy excitement of nailing a "gap" in the old Tony Hawk's Pro Skater games. These points can be redeemed for weapon and ability upgrades at pods that punctuate the game's various sections, but the skillshots are plenty rewarding in and of themselves. There are well over 100 unique options in total, many of which indeed require serious skill to pull off.įor your efforts, you're rewarded with points-the more creative the kill, the higher the point value. We like what we’ve played of Bulletstorm, but we can’t quite shake the suspicion that the serious story will sit incongruously with the hammy performances and hyper-violent action, creating something which sits uncomfortably between players' tastes.īulletstorm is being developed by People Can Fly and will be published by Electronic Arts on PC, Xbox 360 and PlayStation 3 in February 2011.Rather than simply shooting everyone to death, Bulletstorm challenges you to off your enemies in increasingly imaginative and elaborate ways: kick them into fountains full of flesh-eating fish, lasso them into overgrown cacti, flatten them by bringing elevator cars down on their heads, and so on. It’s merely a question as to whether Bulletstorm can unite the otherwise at-odds elements of itself enough to get players interested. The plus side, of course, is that once a community of players has established itself around Bulletstorm, then this mode will likely see a lot of play. It’s a complex manoeuvre and it’s not made easier by the lack of step-by-step guides. One of you might have to lift a foe with the telekinetic whip while others juggle him over the edge with sustained rocket fire. Certain enemies are labelled with the specific skill shot they need to be hit with in order to be killed, and the various stages of that skill shot have to be divided among the players. The only downside, however, is that team skill shots seem to require both a detailed knowledge of the game and a lot of co-ordination. ![]() You can act as a lone gun if you want, but if you work with the team to get more elaborate skill shots then you stand a chance of reaping much greater rewards. Every kill you get earns you points that you can put towards unlocking new weapons and buying ammo, which forces players to work together if they want to stand a chance. The level we got a chance to try was disappointingly small – it took only ten seconds to run around the whole loop – but that doesn’t matter a huge amount when so many baddies are dumped in.Īs with most horde modes, it’s a classic structure where, as long as one player survives, all players can continue to the next round. There are a bunch of extra modes built into Bulletstorm beyond the standard singleplayer, including the mission-based Echo mode, but Anarchy is by far our favourite.īasically, Anarchy is a wave-attack mode, where up to four players can jump in and fight against hordes of enemies who gradually escalate in toughness and number. Where Bulletstorm expands on both the skill shot and trap systems the most is in it’s four-player co-op mode, Anarchy, and not in the singleplayer campaign. Dark Messiah of Might and Magic seems an obvious influence given how easily you can kick enemies to their doom. ![]() Giant man-eating flowers are dotted through the levels, while the spikes adorn every other wall and balconies never have railings. ![]() Traps are an integral part of Bulletstorm’s levels, it seems. On a more basic level he can also lash out with his feet, sliding around on the floor to trip enemies up or kick them into traps. He also has access to a telekinetic leash, allowing him to reach out and grab enemies, to throw them around or fling mobs into the air. Guns aren’t the limit of Grayson’s arsenal, however. Truss an enemy up with the rope and kick him back into a crowd before the grenades detonate to get the Gang Bang skill shot and net yourself a nice bonus. The grenade launcher, for example, can connect two bombs with a length of rope that allows them to be slingshot around cover or used to tie enemies together. Stalwart weapons of the FPS genre, such as shotguns and grenade launchers, are given an exciting twist with the introduction of incendiary rounds and more. Bulletstorm Xbox 360 PreviewThe bouncy-fireball cannon is just the tip of the iceberg, and the weapons get even more ludicrous the deeper you delve.
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